CC-BYRędzinska, Katarzyna2024-11-282024-11-282024978-94-64981-82-7https://hdl.handle.net/20.500.14235/2251Game changer? Planning for just and sustainable urban regions, Paris, 8-12th July 2024This paper presents outcomes from a pioneering educational project funded by Warsaw University of Technology during the 2022/2023 academic year. The project aimed to establish a mobile Virtual Reality (VR) Laboratory supporting teaching in geoinformation, spatial planning, urban planning, and architecture. Leveraging the expertise of the Faculty of Geodesy and Cartography and the Faculty of Architecture, the laboratory promoted an interdisciplinary approach to geospatial analysis and planning. The project comprised six tasks, including organizing the laboratory, conducting pilot implementations, and developing interdisciplinary workshop scenarios. Five pilot implementations utilized VR technology in various aspects of the spatial planning process, receiving positive feedback from students and partners. The project facilitated student engagement, exchange of teaching practices, and expansion of academic offerings. Keywords: augmented reality, co-creation, collaborative design, geospatial technologiesEnglishopenAccessGeoSpatial Virtual Reality & Planning AR Laboratory for education in spatial planningconferenceObject1955-1964