All rights reservedSilva de Assis, Ana Paula2023-09-182023-09-182017978-989-99801-3-6 (E-Book)https://hdl.handle.net/20.500.14235/611Book of proceedings: Annual AESOP Congress, Spaces of Dialog for Places of Dignity, Lisbon, 11-14th July, 2017The course 'The game and the city' was offered during three consecutive semesters as an elective course to the undergraduate students of Architecture and Urbanism at the Federal University of Minas Gerais. The course was proposed as part of a research on the use of games as a participatory tool in the context of spatial production. Currently, there are a growing number of initiatives that use gamification as a resource to motivate people and increase civic engagement in matters of public interest. However, the use of this resource lacks a critical reflection in the same depth with which the participation is currently debated. Taking into account the extensive debate about participation produced so far, we start from the challenge posed by Jeremy Till regarding the need to move the architectural participation from a placatory participation towards a transformative participation (Till, 2005). In this context, this article reflects on the educational and formative aspects involved in participation, having as a horizon the intellectual emancipation with regard to spatial issues. The games produced in the context of the course will be considered as a space for dialogue that aims to foster the spatial learning and qualify the participants for a transformative spatial practice. The experience of the course 'The game and the city' will be taken to discuss the spatial learning in two instances: one concerning the formation of the architect and planner as a producer of games; And the other, related to the spatial learning involved in the act of playing and therefore, outside the school boundaries.EnglishopenAccessGames as dialogue tools for spatial learning : an experience in educationconferenceObject456-463