CC-BYNavarro-Ligeroa, MiguelGarcía-Triviñob, FranciscoPérez-Docampoa, ManuelSoria-Laraa, Julio A.2024-11-272024-11-272024978-94-64981-82-7https://hdl.handle.net/20.500.14235/2230Game changer? Planning for just and sustainable urban regions, Paris, 8-12th July 2024Designing 3D urban scenes for Virtual Reality (VR) offers the opportunity to transfer future scenario narratives to multiple publics involved in urban planning. Nevertheless, there is a current lack of conceptual frameworks to produce VR environments out of future scenarios. This research explores how scenarios might be enhanced and communicated through VR narrative environments. It elaborates and test the Scenarios-to-Scenes’ framework, encompassing three steps: (i) generation of future stories; (ii) real/virtual places; and (iii) VR experiences. The framework was tested with urban planners, academics, and media communication experts in two collaborative workshop settings. This process illustrated the frameworks’ capacity to enable the expansion of scenario contents out of diverse participants’ interpretations and to transfer key narrative and design elements for the VR scenes. Keywords: scenario prototyping, Virtual Reality, narrative environments, 3D urban scenesEnglishopenAccessPrototyping Future Scenarios For Urban Planning Through The Production Of Virtual Reality ScenesconferenceObject2306-2319